screencasting

Short post today… After a bit of a correspondance with Mithro and Tyler I’ve decided that I will be parsing my XML with TinyXML and focusing on meeting my rulesets needs over the needs of other rulesets. I was pleased (and sort of surprised I hadn’t learned already) that I could still validate my XML with other tools, concurrent to parsing it with TinyXML++. At Mithro’s suggestion I will also be looking into SVG, particularly on creating an object to accurately represent a star system, and its connections. Dealing with SVG might be a pipe-dream, however, and I will be content in simply having XML map imports in the first place. We’ll see what I can find out and about on the web, any pointers for good places to learn about extending SVG with new objects would be appreciated.

I also spent a good chunk of my day planning for the creation of a short series of screencasts on Thousand Parsec and the Risk ruleset. I plan to spend a bit of time on these screencasts, especially on the ones that apply to Thousand Parsec as a whole, and as such am awaiting approval form administrators. More on those screencasts once things get to be more final.

Finally, I got around to squashing my “phantom ownership” bug and believe I also squashed my view problems bug. I’ll have to play some more games with other people to see if I can find any other good bugs to squish.